

So we’re just trying to balance it to all player types, really.” I mean, we’re not ignoring MCs and gangs and stuff we still want the content to be played two-player as well, or three-player, or four-player.

And I think that was quite a positive thing we got from that. Although there were like six or seven co-op missions, you could still play them solo. “I think the feedback on the contact missions that we drop – Simeon stuff, Gerald, Martin – they were quite positive for us. “We’ve also felt ourselves, as we’ve been making content, we’ve just been more aware that we want to make sure that Online can also just feel like this single-player experience. “But definitely as we’ve moved on, community feedback’s been a lot more focused on, ‘I’d like to do this co-op, or I’d like to just be able to do this by myself.”

“I mean, I think we put a lot of work in the early days to the Organisations and the MCs to acknowledge players who want to play together in a group,” he says. Allowing players to tackle The Cayo Perico Heist by themselves “felt like the next step,” explains Butchard.
